Chrysaor 2
- Type
- Protomech
- Tech
- Clan
- Mass
- 6t
- Role
- Scout
- Intro
- 3067 FedCom Civil War
- Rules
- Standard
- Cost
- 747.2K C-bills
- Move
- Armor
- 28 pts
Micro Pulse Laser ×2
TR:3075 · Record Sheets: RS:3075u-CE
Compare this unitBattle Value
177by skill
Point Value
9
Armor & Loadout
Energy
Head: 3 front
Torso: 10 front
Right Arm: 4 front
Left Arm: 4 front
Legs: 7 front
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | T · RA | 2 | |
| otherProtoMech Jump Jet | BD | ||
| otherEI Interface | BD |
Systems & Manufacturers
2
Chrysaor
PV9
TP: PMSZ: 1TMM: 0MV: 12"/10"j
ROLE: Scout
Damage
S (+0)
1
M (+2)
0
L (+4)
0
Heat not tracked

Special
Critical hits
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 17Skill 1 15Skill 2 13Skill 3 11Skill 4 9Skill 5 8Skill 6 7Skill 7 6Skill 8 5
Availability by era
6 eras · 6 factions
Chrysaor variants (2)
2 current variant Role Scout Tech base Clan Rules Standard Alpha Strike abilities ENE Introduced 3067 Battle value 177 Point value 9
Chrysaor Role Scout Tech base Clan Rules Standard Alpha Strike abilities ENE Introduced 3067 Battle value 174 Point value 9