Cerberus MR-7K
- Type
- BattleMech
- Tech
- Inner Sphere
- Mass
- 95t
- Role
- Sniper
- Intro
- 3121 Late Republic
- Rules
- Advanced
- Move
- Armor
- 192 pts
Medium X-Pulse Laser ×4Gauss Rifle ×2

Availability by era
3 eras · 1 faction
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 5,040 |
| G1 | 2 | 4,408 |
| G2 | 3 | 3,666 |
| G3 | 4 | 2,880 |
| G4 | 5 | 2,182 |
| G5 | 6 | 1,877 |
| G6 | 7 | 1,680 |
| G7 | 8 | 1,484 |
| G8 | 8 | 1,396 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Cerberus MR-7K is a 95-ton assault, a 3121 rebuild of the 3054 MR-V2 brawler into a sniper configuration. It keeps the twin Gauss Rifles in the left and right arms, but swaps the four Medium Pulse Lasers, the twin rear-facing machine guns, and the head-mounted Anti-Missile System for four Medium X-Pulse Lasers, two in the left torso and two in the right torso. Endo steel internal structure replaces the standard structure, anti-penetrative ablation armor replaces the ferro-fibrous plating, and the heat-sink count rises from 12 to 13 double. A C3 slave unit sits in the center torso, and cruising speed holds at 43 km/h with a top speed of 65. LexaTech Industries builds it at Hun Ho.
Armor & loadout
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | RT ×2 · LT ×2 | 4 | |
| Bal | RA · LA | 2 | 32 rds · 4 t |
| electronicsC3 SlaveIS | CT |