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Bombard BMB-016

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Tech
Inner Sphere
Mass
50t
Role
Sniper
Intro
3138 Dark Age
Rules
Experimental
Move
Armor
160 pts

Medium Laser ×2Light Gauss Rifle ×2

SkillPVSkill 0 46Skill 1 41Skill 2 36Skill 3 31Skill 4 26Skill 5 23Skill 6 20Skill 7 17Skill 8 14

Availability by era

2 eras · 1 faction

GunPilotAdj BV
G012,881
G122,519
G232,095
G341,646
G451,247
G561,072
G67960
G78848
G88798

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Recognition notes

The Bombard BMB-016 is a 50-ton sniper that fights at long range, cruising at 22 km/h and topping out near 32 km/h; its triple-strength myomer lets it push a boosted cruising speed of 43 km/h under combat heat. Where the BMB-010 carried a pair of AC/20s in the arms for close brawling, the BMB-016 replaces both with a Light Gauss Rifle in the left arm and a second in the right, and adds a medium laser in the left torso and another in the right torso. CASE II sits in each arm, and a Chameleon light polarization shield covers both arms, both torsos, and both legs. Ten compact heat sinks replace the base model's ten single heat sinks, and the type is a field refit produced at various sites.

Armor & loadout

Mech rightFrontMech left
BOMBARD BMB-016
EnergyBallistic
Weapon / EquipmentLocQtyAmmo
EnrRT · LT2
BalRA · LA264 rds · 4 t
defensiveChameleon Light Polarization ShieldISRT · LT · RA · LA · RL · LL

CASE II: Right Arm · Left Arm