Bandit Hovercraft Mk. II
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- Type
- Combat Vehicle
- Tech
- Inner Sphere
- Mass
- 50t
- Role
- Scout
- Intro
- 3084 Early Republic
- Rules
- Advanced
- Move
- Armor
- 178 pts
Medium VSP LaserMachine Gun ×2
Battle Value
770by skill
Point Value
32

Technical Readout: TR:Proto · Record Sheets: RS:Proto
Compare this unitBandit Hovercraft Mk. II
PV32
TP: CVSZ: 2TMM: 0MV: 18"h
ROLE: Scout
Damage
S (+0)
2
M (+2)
1
L (+4)
0
Heat not tracked

Special , , ,
Critical hits
ENGINE½ MV and Damage
FIRE CONTROL+2 To-Hit Each
WEAPONS-1 Damage Each
MOTIVE-2 MV½ MV0 MV
Alpha Strike Stats
SkillPVSkill 0 56Skill 1 50Skill 2 44Skill 3 38Skill 4 32Skill 5 29Skill 6 26Skill 7 23Skill 8 20
Availability by era
4 eras · 2 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 1,779 |
| G1 | 2 | 1,555 |
| G2 | 3 | 1,294 |
| G3 | 4 | 1,016 |
| G4 | 5 | 770 |
| G5 | 6 | 662 |
| G6 | 7 | 593 |
| G7 | 8 | 524 |
| G8 | 8 | 493 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Bandit Hovercraft Mk 2 is a 50-ton hover combat vehicle fielded as a scout, built for close-in work, cruising at 97 km/h and topping out near 151, fast for its tonnage. Its turret carries a Medium VSP Laser alongside a pair of Machine Guns. The hull houses CASE, and the crew rides behind Heavy Ferro-Fibrous armor. Arc-Royal MechWorks builds it at Arc-Royal.
Armor & loadout
BANDIT HOVERCRAFT MK. II
EnergyBallistic
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| Enr | T | 1 | |
| Bal | T ×2 | 2 | 0.5 t ammo in B |
| otherArmored Motive SystemIS | B |
CASE: Body