Arctic Wolf Prime
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- Type
- BattleMech
- Tech
- Clan
- Mass
- 40t
- Role
- Striker
- Intro
- 3067 FedCom Civil War
- Rules
- Standard
- Cost
- 9.2M C-bills
- Move
- Armor
- 134 pts
Streak SRM 6 ×4
Battle Value
1,641by skill
Point Value
35
View on Sarna
TR:3060 · Record Sheets: RS:3060u
Compare this unitPrime
Arctic Wolf
PV35
TP: BMSZ: 2TMM: 0MV: 12"j
ROLE: Striker
Damage
S (+0)
5
M (+2)
5
L (+4)
0
OV: 0Heat scale123S

Special ,
Critical hits
ENGINE+1 Heat/Firing Weapons
FIRE CONTROL+2 To-Hit Each
MP½ MV Each
WEAPONS-1 Damage Each
Alpha Strike Stats
SkillPVSkill 0 63Skill 1 56Skill 2 49Skill 3 42Skill 4 35Skill 5 31Skill 6 27Skill 7 23Skill 8 19
Availability by era
6 eras · 9 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 3,791 |
| G1 | 2 | 3,315 |
| G2 | 3 | 2,757 |
| G3 | 4 | 2,166 |
| G4 | 5 | 1,641 |
| G5 | 6 | 1,411 |
| G6 | 7 | 1,264 |
| G7 | 8 | 1,116 |
| G8 | 8 | 1,050 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Recognition notes
The Arctic Wolf Prime is a 40-ton striker built for close-in fighting, cruising at 65 km/h and topping out near 97, with a jump range of 180 metres. It concentrates its firepower entirely in short-range missiles, carrying a Streak SRM 6 in each arm and a matching pair in the left and right torsos. A 240 XL fusion engine and endo steel structure keep the weight down, while ferro-fibrous armor covers the frame. WC Site 1 builds it at Arc-Royal.
Armor & loadout
Mech rightFrontMech left
ARCTIC WOLF PRIME
Missile
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| MslStreak SRM 6 | RT · LT · RA · LA | 4 | 60 rds · 4 t |
Systems & manufacturers
Arctic Wolf variants (5)
Arctic Wolf Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, SNARC, SRM4/4 Introduced 3059 Battle value 1,330 Point value 392 Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, SNARC, SRM3/3 Introduced 3060 Battle value 1,511 Point value 41A Role Missile Boat Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, IF2, LRM2/2/2, OMNI, SRM2/2 Introduced 3067 Battle value 1,587 Point value 41
Prime current variant Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, OMNI Introduced 3067 Battle value 1,641 Point value 35
J Role Striker Tech base Clan Rules Standard Alpha Strike abilities CASE, ECM, HT1/1/1, JMPW1, OMNI, PRB, RCN Introduced 3070 Battle value 1,786 Point value 39