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AA Jump Infantry

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Tech
Inner Sphere
Mass
4t
Intro
3060 Clan Invasion
Rules
Standard

Infantry Assault Rifle ×15AA Weapon (Mk. 2, Man-Portable) ×6

SkillPVSkill 0 17Skill 1 15Skill 2 13Skill 3 11Skill 4 9Skill 5 8Skill 6 7Skill 7 6Skill 8 5

Availability by era

7 eras · 22 factions

GunPilotAdj BV
G01226
G12198
G23165
G34129
G4598
G5684
G6775
G7867
G8863

Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.

Armor & loadout

Other
Weapon / EquipmentLocQtyAmmo
OthInfantry Assault RifleTR ×1515
OthAA Weapon (Mk. 2, Man-Portable)TR ×66
otherFlak, StandardTR