AA Jump Infantry
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- Type
- Infantry
- Tech
- Inner Sphere
- Mass
- 4t
- Role
- Ambusher
- Intro
- 3060 Clan Invasion
- Rules
- Standard
Infantry Assault Rifle ×15AA Weapon (Mk. 2, Man-Portable) ×6
Battle Value
98by skill
Point Value
9
View on Sarna
TR:3085 · Record Sheets: RS:3085u-CE
Compare this unitAA Jump Infantry
PV9
TP: CISZ: 1TMM: 0MV: 4"j
ROLE: Ambusher
Damage
S (+0)
1
M (+2)
1
L (+4)
0
Heat not tracked

Special ,
Alpha Strike Stats
SkillPVSkill 0 17Skill 1 15Skill 2 13Skill 3 11Skill 4 9Skill 5 8Skill 6 7Skill 7 6Skill 8 5
Availability by era
7 eras · 22 factions
| Gun | Pilot | Adj BV |
|---|---|---|
| G0 | 1 | 226 |
| G1 | 2 | 198 |
| G2 | 3 | 165 |
| G3 | 4 | 129 |
| G4 | 5 | 98 |
| G5 | 6 | 84 |
| G6 | 7 | 75 |
| G7 | 8 | 67 |
| G8 | 8 | 63 |
Piloting rides one point worse than Gunnery, capped at Piloting 8, the conventional pairing. Regular is Gunnery 4 / Piloting 5.
Armor & loadout
Other
| Weapon / Equipment | Loc | Qty | Ammo |
|---|---|---|---|
| OthInfantry Assault Rifle | TR ×15 | 15 | |
| OthAA Weapon (Mk. 2, Man-Portable) | TR ×6 | 6 | |
| otherFlak, Standard | TR |